(basically what im saying is dont put this in, i dont like it. You can also specify that only dead players get respawned by this entity. Alive players will only be relocated to active spawnpoints and have their health restored to their maximum health, unless special flag selected.
SVEN COOP CONSOLE COMMANDS DOWNLOAD
If the server has the requested player model all current players will download it. This entity, by default, respawns all players when triggered. Player models can also be requested by the server, just set your 'model' console variable to the desired model and wait for a map change. i mean, if the alien could see around a corner it would be easy to sneak up on a marine like that. A huge Player Model Pack can be downloaded here (7825 models, 2.2 GiB download size, 11 GiB extracted).
![sven coop console commands sven coop console commands](https://venturebeat.com/wp-content/uploads/2013/03/l4dssp1.jpg)
![sven coop console commands sven coop console commands](http://vignette4.wikia.nocookie.net/elderscrolls/images/b/b8/Lurbuk.png)
yeah this is kinda what it would look like: Sven Co-op (usually abbreviated as SC) is a cooperative game multiplayer modification for the first-person shooter computer game Half-Life, where players must work together against AI controlled enemies (NPCs), solve puzzles and complete other objectives (often specified in a MOTD) as a team.
![sven coop console commands sven coop console commands](http://www.svencoop.com/screenshot_pics/47/quarter2.png)
SVEN COOP CONSOLE COMMANDS MOD
I highly doubt it would, it would make the game kinda one-sided for aliens wouldnt it? and isnt this game supposed to be about balance? if so, why would you want aliens to have an advantage? (basically what im saying it: whats the point of having it in if the mods about balance and it would make it easy for aliens?) When mod was injected, file amsautoexec.cfg will be automatically executed from folder Sven Co-op/svencoop/, you can use it to save value of console variable amsmuteeverything.